April 6, 2019 from 5:30-8:30 p.m.
City Club of Washington
555 13th St. NW, Washington, D.C. 20004
Join fellow Virginia Tech alumni and friends for a networking event immediately after the ACCelerate: ACC Smithsonian Creativity and Innovation Festival.
Meet the Virginia Tech faculty and students who are featured at the festival and learn about their work. Plus, hear from Steven, vice president for the National Capital Region, and Ben Knapp, founding director of the Institute for Creativity, Arts, and Technology and professor of computer science.
Complimentary appetizers and an open bar will be available. Free parking validation is available if you pre-register.
This event is a partnership between the Virginia Tech Alumni Association, Institute for Creativity, Arts, and Technology, College of Liberal Arts and Human Sciences, and the College of Engineering.
Virginia Tech Exhibits at ACCelerate
Fog Harp is an innovation in fog harvesting technology. For decades, fog harvesters have provided essential potable water for communities in some of the driest regions on Earth. Fog Harp uses harp-like arrays of parallel wires rather than cross woven meshes to intercept fog droplets from the air. Inspired by the linear needle geometries of Sequoia Sempervirens and other fog harvesting coniferous trees, Fog Harp has demonstrated as much as a 3 fold increase in water yield compared with mesh-based fog harvesters. Learn more
Shakespeare’s Garden: An Immersive Sound Stroll is a multidisciplinary collaboration exploring the possibilities of storytelling through technology. To fully immerse visitors, the installation employs projected graphic designs of poetry mapped onto scrims, processed field recordings of nature sounds composing soundscapes of four seasons played through a spatial audio system, and recordings of Virginia Tech student actors performing Shakespearean texts played through directional spotlight speakers. Evoking a sense of wonder and discovery, the installation encourages exploration. For, while the visuals and soundscapes envelop the space, the recorded Shakespearean texts are only heard when one is standing within the “beam” of sound. The interactive nature of this project was of particular interest to the collaborators. Learn more
Vauquois was a small French village before it became critical high ground that was fiercely contested for four years by the French and Germans during World War I, with the Americans finally taking the position during the Meuse-Argonne offensive of 1918. In an area smaller than 600 feet wide and 1500 feet long, a quiet, agricultural village became a killing ground starting in the streets, moving to trenches, and finally moving underground into a network of miles of tunnels used to set over 500 mine explosions in four horrific years of continuous combat. Funded through an VT ICAT SEAD Grant, our transdisciplinary team of technologists, artists, educators, historians, engineers, computer scientists and archaeologists performed a comprehensive site survey of the Hill of Vauquois, combining ground penetrating radar, photogrammetry, and laser scanning - alongside archival work - to create a digital recreation of the above and below ground features of the craters, trenches, tunnels and galleries that allows visitors to see and explore the destroyed village of Vauquois as it has never been seen before. This interactive exhibit offers visitors a series of connected independent experiences that together will allow them to explore the compelling question: if this place could talk, what would it tell us about the nature and impact of World War I on the people, places, and environment on the Western Front in France between 1914-1918? Learn more
Various critical healthcare technologies and problems require the need for interfacing materials with biology. Specifically, the challenge of designing and manufacturing multi-functional, form-fitting interfaces with biology is a current barrier for developing next-generation ‘smart’ biomedical devices, such as those with personalized, bio-inspired, and bionic interfaces. This challenge is rooted in the fundamental difference between the geometry of engineered and biological systems. For example, while engineered systems are typically defined by ‘geometric’ shapes (e.g., triangles or circles), biology is composed of irregular ‘organic’ shapes that are associated with the natural world. Thus, solutions to this problem require holistic collaboration between engineers and designers. While many applications exist, we are focused on one critical area that disproportionately affects children – the need for personalized prostheses for amniotic band syndrome (ABS), a common type of birth defect occurring in approximately 1 in 1,000 births. Our proposed work is achieved through a combination of structured light 3D scanning, easy-to-use online computer-aided design tools, and low-cost plastic extrusion 3D printing technologies. Learn more